You didn’t specify your gender or indicate that you went to hell because of the incident of the girl-kissing or mention any other mitigating factors that could have resulted in your eternal damnation …
such as probably preaching hatred and intolerance in the name of God.
Q:sorry if you were asked this before but do u have any tips on avoiding same facing? i like how diverse you draw everyone! i've noticed when i draw everyone looks the same save for the eyes. i'm not sure how to break this bad habit..
Great question! I’m certainly learning myself and I still have a long way to go with design, but here are some tips based on what I know so far about designing diverse characters. Let me demonstrate with the colorful and varied cast of Yowapeda.
I like to start big by asking myself what overall shape a character’s face would have. Thinking in shapes makes it easier to add variety. There’s a language about characters in shapes. Round shapes are coded for cuteness, angular and pointed shapes may code for intensity and brashness, etc.I also try to repeat the shape throughout the design. It creates good unity.
General realism proportions call for rigid rules of feature positions, but after a certain point, it’s fun to mess with them and really push a face more. Especially after you learn about proportions, try exaggerating them or positioning them with purpose on a face.
What I always keep in mind while designing or interpreting a face is the character behind that face. I try to make a face that most efficiently gets across the POINT of the character. It helps to associate characters with animals, objects, etc, since it will inform your design and make it more distinguishable.
I’m sorry I kinda just drew at you and didn’t explain much but I hope you understand somewhat?
hello internet, it’s party time.
here’s my thesis film, watch the heck out of it online. (and also in september at the ottawa international film festival, chico shortz fest in LA and varna fest if you happen to be in bulgaria?!)
Omg I love this! I love the design, the sound, the story, omg!